Tuesday, October 2, 2012

Research

I researched statues and sculptures from various cultures. Listed below are examples of Aztec, Mayan, Chinese, and Balinese statues. I don't want to stylize them to look like they are from one particular culture, however I will use this research to inform the patterning and shape making within the designs of not only the statues, but the rest of the world as well to a degree.





























Monday, October 1, 2012

Sketch Set 1



Ghost  
I wanted to have the player ghost look like a fiery little wisp. I initially drew most of them without faces, but I don't know that it's clear that it's a character, let alone the one the player controls unless it has a face. A lot of these might be too cute/contradict the style, but I think that will be easier to evaluate after once I have a clearer idea of what the other character designs look like. I started making the ghost have a feather like shape and to suggest connection with the final Flight Statue.     
 
Dash Statue

Hide Statue
The gorilla like character is an idea for the NPC that keeps the statue. The statue is worn as a hat (though levitating) and the player must exchange an item to receive the statue.

Flight Statue
These are more sketches for the shape of the animal it will be based off of rather than the actual statue. I wanted to make the phoenix based off of a secretary bird and a bearded vulture. 


Roar Statue
These started going more into the style of the statues.  

Statue Type List and Notes

Dash - rabbit like, fastest, first statue found, circle
Hide - turtle like, smallest statue, can walk across thin ice, can't break, retrieved from NPC, pentagon
Leap - griffon like, leaps over obstacles, triangle
Roar - large cat like, scares away most entities, trapezoid
Climb - monkey like, climb certain walls, climb trees, scouts, carry objects, diamond
Smash - rhino like, second largest, slowest, can kill NPCs, requires second most amount of energy, rectangle

Flight - phoenix, mountain, largest, requires most energy

Schedule


September
-Develop story
-Start a list of ideas for main character statues
-Start developing concept sketches of environments and main character designs

October
-“Color script”
-Continue to develop environments and main character designs
-Start programming character abilities
-Start to create list of ideas for NPCs and environment features

November
-Finish programming character abilities
-Finish concepts for player character designs that work
-Program:
       - Level up system
       - Environment features
       - NPC abilities
       - NPC behavior
-Design the NPCs and environment features that work

December
-Design level layouts
-Render sprites for:
         - Player characters
         - Environment features
         - NPCs
-Render environment tile maps

January
-Animate:
       - Player characters
       - NPCs
       - Environment features
-Start building levels
               
February
-Animate:
       - Environment
       - Cut scenes
-Finish building levels
-Add sounds and music