February
- Finished color rendering of Turtle statue, Wisp, Villagers designs
- Work out Rabbit statue, Monkey statue, Rhino statue
- Fix dash move error
March
- Work on some environment art in isometric perspective
- Design Bird NPC, Fox-badger NPC, Bear NPC, Turtle Bearer NPC, Anti-wisp NPC, Ruins, energy balls, trading treasure, other items?
- Finished color for Rabbit, Monkey, Rhino
April
- Finish programing statue abilities
- Start on NPC AI- Render Wisp, Statue, NPC, and environment sprites
May
- Build map
- NPC paths
- Place items
- Start player action animations
June
- Action and movement player animation
- NPC animations
July
- Environment animations
- Sound effects
August
- Music
Showing posts with label schedule. Show all posts
Showing posts with label schedule. Show all posts
Monday, January 28, 2013
Monday, October 1, 2012
Schedule
September
-Develop story
-Start a list of ideas for main
character statues
-Start developing concept sketches
of environments and main character designs
October
-“Color script”
-Continue to develop environments
and main character designs
-Start programming character
abilities
-Start to create list of ideas for
NPCs and environment features
November
-Finish programming character
abilities
-Finish concepts for player
character designs that work
-Program:
- Level up system
- Environment features
- NPC abilities
- NPC behavior
-Design the NPCs and environment
features that work
December
-Design level layouts
-Render sprites for:
- Player characters
- Environment features
- NPCs
-Render environment tile maps
January
-Animate:
- Player characters
- NPCs
- Environment features
-Start building levels
February
-Animate:
- Environment
- Cut scenes
-Finish building levels
-Add sounds and music
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