Showing posts with label schedule. Show all posts
Showing posts with label schedule. Show all posts

Monday, January 28, 2013

New Schedule

February
- Finished color rendering of Turtle statue, Wisp, Villagers designs
- Work out Rabbit statue, Monkey statue, Rhino statue
- Fix dash move error


March
- Work on some environment art in isometric perspective
- Design Bird NPC, Fox-badger NPC, Bear NPC, Turtle Bearer NPC, Anti-wisp NPC, Ruins, energy balls, trading treasure, other items?
- Finished color for Rabbit, Monkey, Rhino


April
- Finish programing statue abilities
- Start on NPC AI- Render Wisp, Statue, NPC, and environment sprites

May
- Build map
- NPC paths
- Place items
- Start player action animations

June
 - Action and movement player animation
- NPC animations

July
- Environment animations
- Sound effects
 
August
- Music

Monday, October 1, 2012

Schedule


September
-Develop story
-Start a list of ideas for main character statues
-Start developing concept sketches of environments and main character designs

October
-“Color script”
-Continue to develop environments and main character designs
-Start programming character abilities
-Start to create list of ideas for NPCs and environment features

November
-Finish programming character abilities
-Finish concepts for player character designs that work
-Program:
       - Level up system
       - Environment features
       - NPC abilities
       - NPC behavior
-Design the NPCs and environment features that work

December
-Design level layouts
-Render sprites for:
         - Player characters
         - Environment features
         - NPCs
-Render environment tile maps

January
-Animate:
       - Player characters
       - NPCs
       - Environment features
-Start building levels
               
February
-Animate:
       - Environment
       - Cut scenes
-Finish building levels
-Add sounds and music